Sphinx of the Final Word If your game plan involves winning with instants and sorceries, Sphinx of the Final Word can make sure that happens
For each Saproling you have in play put a 1/1 green Saproling token into play
Is the juice worth the squeeze
He's expensive for what he does, and the limitation of only being able to use the mana for artifacts makes little sense in a game where we have Sol Ring, Mana Crypt, Thran's Dynamo, Worn Powerstone, Sissay's Ring, or basically any other colourless mana rock
The enchantment gives every nonland card in your graveyard the escape mechanic, meaning you can recast them by paying their normal mana cost plus exiling three other cards from your graveyard as an additional cost
Unlike when I shared Varolz, the Scar-Striped and exhaustively tried to list ways to approach him, how you handle building for Emmara is entirely up to you